Creatures have abilities that can be used in battle. Some abilities simply cause damage to the opponent, but many abilities cause status effects.
Positive Effects
- Shield: Decrease damage received.
- Invincible: Shield 100%.
- Increase Speed: Speed is increased.
- Increase Critical Chance: Chance to deal a critical hit is increased.
- Increase Damage: Attack damage is increased.
- Dodge: RNG chances to avoid 66.7% damage.
- Taunt: All attacks are drawn towards the user.
Negative Effects
- Stun: All actions except swap are disabled this turn.
- Reduced Damage: Attack damage is reduced.
- No Critical Chance: Critical hits are disabled.
- Decrease Speed: Speed is decreased.
- Damage Over Time: Deal damage over multiple turns bypassing shield, but no possibility of a critical hit.
- Swap Prevent: Swap is disabled.
- Vulnerable: The target suffers 25% more damage.
Other Effects
- Heal (Status Effect): Recover lost HP.
- Rally Heal: Recover lost HP and flock members.
- Remove Positive Effects: All positive effects are removed.
- Cleanse: All negative effects are removed.
Trivia
- Prior to version 2.6, the reduced dammage status effect was called distraction. Still, many abilities bear that name.